Resume


Professional Experience
2021 - 2026
Technical UI Designer
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Owned and maintained core technical UI features such as the Music Library and Leaderboards for Fortnite Festival
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Shipped Patchwork in creative and implemented an entirely 3D UI system using a mix of UMG and gameplay scripting
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Created and updated living documentation for every task and system developed
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Facilitated communication across multiple disciplines to drive effective collaboration
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Devised creative solutions to complex problems weighing things like productivity, performance and end user experience
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Tracked and analyzed technical debt across multiple teams and projects, enabling informed prioritization and improving long-term system maintainability
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Managed seasonal content updates and maintained asset integrity across live game releases
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Led system implementation for design and delivered critical front-end functionality
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Engineered and sustained scalable data and front end systems
Epic Games, Fortnite
Remote
2020-2021
Technical UI Designer
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Acted as a bridge for programmers, designers, and artists to make sure the systems came together as desired and met expectations
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Implemented and maintained end user systems and the functionality behind them to best suit the project and players
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Worked in various languages to create systems that were focused on functionality and performance
Midwinter Entertainment
Redmond, WA
2020
Tech Agent
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Troubleshot various Technical Issues through ZenDesk software
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Created and utilized tools for increased productivity and communications
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Tracked and documented bugs found through tickets
Keywords Studios / Riot Games
Redmond, WA
2019
Event IT Intern
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Maintained hardware and software for Unreal and Fortnight events
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Built computers for various tasks, ranging in use and performance
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Coordinated workspaces for events, including networking, hardware and software for each machine
Epic Games
Cary, NC
Student Projects
2017-2019
Gameplay and Audio Programmer
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Designed and implemented thematically consisted front end menus
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Integrated and maintained Wwise in Unreal Engine
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Generated sound banks according to project and composition needs
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Constructed a save system to store gamestate, progression, player inventory and the position of world object
Dino Delivery
Redmond, WA
2017
Gameplay Programmer
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Developed a system to handle global "season changes" in a farming simulator
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Worked closely with designers to create gameplay obstacles and enemies
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Refactored existing code to reduce redundant logic and optimize gameplay
Son of a Witch
Redmond, WA
2016 - 2017
Audio Programmer/ Ast. Producer
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Responsible for the integration and maintenance of FMod in a custom C++ engine
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Created audio banks to support sound effects, music tracks and dialogue
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Managed tasks and collaborated with a variety of skill sets and personalities
Dragon Fishing
Redmond, WA
Education
2015-2020
DigiPen Institute of Technology
BS in Computer Science
Redmond, WA
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Software
Visual Studio
Unreal
Unity
Wwise
LaTeX
Trello
Tableau
GIT
Slack / Slite
Data Voyager
Mecurial / SVN
Jira / Confluence
FMOD Studio
Doxygen
Languages
C
C++
HTML (Familiar)
MySQL
R
Node.js (Familiar)
Python
JavaScript (D3)
C# (Familiar)