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Resume

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Professional Experience

2021 - 2026

Technical UI Designer

  • Owned and maintained core technical UI features such as the Music Library and Leaderboards for Fortnite Festival

  • Shipped Patchwork in creative and implemented an entirely 3D UI system using a mix of UMG  and gameplay scripting

  • Created and updated living documentation for every task and system developed

  • Facilitated communication across multiple disciplines to drive effective collaboration

  • Devised creative solutions to complex problems weighing things like productivity, performance and end user experience

  • Tracked and analyzed technical debt across multiple teams and projects, enabling informed prioritization and improving long-term system maintainability

  • Managed seasonal content updates and maintained asset integrity across live game releases

  • Led system implementation for design and delivered critical front-end functionality

  • Engineered and sustained scalable data and front end systems

Epic Games, Fortnite

Remote

2020-2021

Technical UI Designer

  • Acted as a bridge for programmers, designers, and artists to make sure the systems came together as desired and met expectations

  • Implemented and maintained end user systems and the functionality behind them to best suit the project and players

  • Worked in various languages to create systems that were focused on functionality and performance 

Midwinter Entertainment 

Redmond, WA

2020 

Tech Agent

  • Troubleshot various Technical Issues through ZenDesk software

  • Created and utilized tools for increased productivity and communications

  • Tracked and documented bugs found through tickets

Keywords Studios / Riot Games

Redmond, WA

2019

Event IT Intern

  • Maintained hardware and software for Unreal and Fortnight events

  • Built computers for various tasks, ranging in use and performance

  • Coordinated workspaces for events, including networking, hardware and software for each machine

Epic Games

Cary, NC

Student Projects 

2017-2019

Gameplay and Audio Programmer

  • Designed and implemented thematically consisted front end menus

  • Integrated and maintained Wwise in Unreal Engine

  • Generated sound banks according to project and composition needs

  • Constructed a save system to store gamestate, progression, player inventory and the position of world object

Dino Delivery

Redmond, WA

2017

Gameplay Programmer

  • Developed a system to handle global "season changes" in a farming simulator

  • Worked closely with designers to create gameplay obstacles and enemies

  • Refactored existing code to reduce redundant logic and optimize gameplay

Son of a Witch

Redmond, WA

2016 - 2017

Audio Programmer/ Ast. Producer

  • Responsible for the integration and maintenance of FMod in a custom C++ engine 

  • Created audio banks to support sound effects, music tracks and dialogue

  • Managed tasks and collaborated with a variety of skill sets and personalities

Dragon Fishing

Redmond, WA

Education

2015-2020

DigiPen Institute of Technology

BS in Computer Science 

Redmond, WA

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Software

Visual Studio

Unreal

Unity

Wwise 

LaTeX

Trello

Tableau

GIT

Slack / Slite

Data Voyager

Mecurial / SVN

Jira / Confluence

FMOD Studio

Doxygen

Languages

C

C++

HTML (Familiar)

MySQL

R

Node.js (Familiar)

Python

JavaScript (D3)

C# (Familiar)

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